

This was corrected with the release of Mortal Kombat II, and I think I devoted two whole years of my teenage life to playing that game, memorizing every player's special moves and deadly finishes.
MORTAL KOMBAT 12 MOVIE CODE
I can recall my disappointment over the Super Nintendo port of the first game lacking the blood and gore of the arcade, something my Sega Genesis friends could lord over me with their faithful port (there was a code where you could turn the copious amount of sweat red, but it wasn't the same).


Players could finish off their opponents in brutal and bloody fashion, drawing the condemnation of parents and politicians and only making teenagers want to play the games even more. Released in 1992, the halcyon decade of fighting games, the arcade game gained notoriety and parental infamy for its photo-realistic fighters and for the over-the-top violence. Mortal Kombat is video game royalty, and if you were a Millennial that grew up in the 90s, then you likely have your own personal connection to this bone-crunching franchise. The story, which Mortal Kombat actually has a pretty dense one of, can sometimes take a backseat, but it is represented well enough to take you through. The gore is good, the fights are good, and the effects are good.
MORTAL KOMBAT 12 MOVIE MOVIE
In the end the movie is just a lot of fun. The characters, while cheesy, all work as well as they should and feel genuine to their game counterparts. Most of the deaths in this movie are ripped straight from the game, and it's a lot of fun seeing them in live action. The fights kick ass, and some are outright great. The rest of the elements though mostly work. The only element that I would call "bad" would be Outworld, which ultimately feels like cheap cosplay most of the time. That being said, each individual element is still fun. One minute it's a badass samurai film, the next it's an MMA film, the next it's a fantasy film, and there is very little flow from one thing to the next because none of them are really introduced. And sure as a casual MK fan, I knew enough to follow it, but there is still the sense that thing are profoundly jarring tonally here. When it jumps into Outworld, it doesn't tell you anything about this world, it assumes you know. When Kung Lao shows up, it doesn't spend time building his character or telling you who he is, it kind of assumes you know. Made first and foremost for the fans, this reboot spends very little time in worldbuilding or establishing characters.
